2 6m Medium Tableau
Build three caravans, each facing one of your opponent’s. A caravan sells when it’s worth 21 to 26. A sold caravan beats the one opposite it, unless that one sold too and is worth more.
When all three pairs are decided, the player holding two or three of them wins. Two sold caravans of the same value decide nothing, so play goes on.
Each player has their own deck: a standard deck with both Jokers, 54 cards. An Ace counts 1 and the 2 to 10 count their number. The Jack, Queen, King and Joker are face cards: they go on a card that’s already in a caravan.
8 cards.
On your turn, do one of these:
The second card on a caravan sets its direction: up if it’s higher than the first, down if it’s lower. Every card after that must keep going that way or match the suit of the top card, and a card of that suit may turn the caravan around. A card may never have the same value as the top card.
Cards that are removed or discarded leave the game. When your deck is empty you stop drawing, and if your turn starts with no cards in your hand, you lose.
Each face card and Joker carries its mark in a corner on the table.
Designed by Obsidian Entertainment; tabletop rules by Kelvin Diaz 2010 BoardGameGeek Published rules
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