1 8m Simple Fishing
Clear the enemy deck and all four positions of the Enemy Row. You win at the end of a Capture Phase in which both are empty.
You lose the moment an Ace, King, Queen, or Jack reaches the Enemy Capture Pile. You also lose if a Capture Phase begins with no action that keeps every royal out of that pile.
Use a 54-card deck with both Jokers. Your deck is every 2, 3, and 4 plus both Jokers, 14 cards. The enemy deck is the other 40 cards, the 5s through the Aces. The 16 Aces, Kings, Queens, and Jacks are the royals.
A card is worth its number. A Jack is worth 11, a Queen 12, a King 13, and an Ace 14.
Shuffle both decks. Deal 4 enemy cards face up in a row, the Enemy Row, as Positions 4, 3, 2, and 1 from left to right. Position 1, on the right, is the front. Put any royal among them on the bottom of the enemy deck. The first Enemy Phase fills the gaps.
Each round has four phases.
Designed by Lucas Gentry 2018 BoardGameGeek
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