2 10m Complex Combat
Win 2 of the 3 lanes. You win a lane by clearing your opponent out of it once they have no cards left to play.
Use a standard 52-card deck without Jokers. Every rank has a power, set out under Card abilities.
Lay out three lanes between the players. In each lane, deal one card face down on each player’s side. These are the Base cards, and nobody looks at them. Deal 5 cards to each player, then set 10 cards aside unseen, which aren’t used in the game. The rest are the draw pile.
A card’s power works only while it’s face up, except the 3. A flip power acts when the card is flipped. A constant power works for as long as the card is face up.
Power icons by Judd Madden & Nina Riddell, used with their permission.
Game length. The standard game sets 10 cards aside. The quick game sets 16 aside, and the long game sets none aside, so the draw pile lasts for fewer or more turns.
Designed by Judd Madden & Nina Riddell 2019 BoardGameGeek Published rules
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