2 8m Medium Trick-taking
Win tricks to move your frog around the lily pads. At the end of each round you score the number on your frog’s pad. After 4 rounds the higher total wins.
Use the Ace to the 10 of Spades, Hearts, and Clubs: 30 cards. The Ace is the 1, the lowest card.
The dealer shuffles all 30 cards and deals 14 to each player. The last 2 cards go face down to the discard pile, and nobody looks at them.
At the end of each round, each player scores the number on their frog’s pad. After 4 rounds the higher total wins. On equal totals, the player whose frog is on the more valuable pad wins.
Freshwater. The pads are the other side of the 4 track cards, laid out in a random order for the whole game: two water pads worth 0, and pads of 1, 2, 3, 4, 6, and 8. Both frogs start on the 3 and the King Frog on the 4.
A token on a water pad can dive instead of hopping: it moves to the other water pad and then hops 1 pad clockwise from there. It can’t dive while another token is on the other water pad. The trick’s winner chooses for their frog, and the player who used King Frog chooses for the King Frog.
Use the Ace to the 7 and the 9 of Diamonds as the lily pads, laid out as in Setup, with the 7 face down as the 0. Put the Jacks of Spades, Hearts, and Clubs in a column to show the suit hierarchy. You also need 3 tokens: a frog for each player and one for the King Frog. Keep the cards you play face down in front of you to count your powers.
Designed by Matthew LaBrake (2 more games) 2026 BoardGameGeek
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