2 8m Simple Unique
Lead a card your opponent can’t answer. That’s mate: it ends the game, and you score the card’s value times the number of the move. A match is 2 or 4 games, and the higher total wins.
Use the Ace, 10, King, Queen, and 7 of each suit: 20 cards.
Ranks from low to high: 7, Queen, King, 10, Ace. Suits from low to high: ♣ Clubs, ♦ Diamonds, ♠ Spades, ♥ Hearts.
Card values: 7 7, Queen 3, King 4, 10 10, Ace 11.
A mate scores the mating card’s value times the number of the move, counting that move. An Ace on move 3 scores 11 × 3 = 33. Only the mating player scores, and a drawn game scores nothing.
Foreplacing bonus. A player who foreplaced multiplies their own mates by one more than the move number, so an Ace on move 3 scores 11 × 4 = 44.
Overmate. When only one player foreplaced and that player’s move-10 lead can’t be answered, it scores the value times 22, which is 10 + 1, doubled. A mate on move 10 by the other player scores the value times 10.
After the last game the higher total wins the match. Equal totals draw it.
Take the Aces, 10s, Kings, Queens, and 7s from any pack. Lay both hands face up, and keep each player’s played cards in a row in front of them, one card a move, so you can count the moves for the score.
Designed by G. Capellen 1915 BoardGameGeek Published rules
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