2 8m Medium Trick-taking
Win more tempos than your opponent in each play. The player with more tempos scores the difference, and the first player to reach 11 points wins the bout.
Use a standard 52-card deck without Jokers.
The ranking is a loop. A face card beats a number card, an Ace beats a face card, and a number card beats an Ace. Within each group the usual order holds, so K beats Q beats J, and 10 beats 9 and so on down to 2. So a K beats a 10, an A beats a K, and a 10 beats an A.
Deal 7 cards to each player, and put the rest face down as the deck. These are the cards you fight with for the whole bout. Cards played to a tempo come back to your hand, so only Cycle changes what you hold.
When a play ends, the player who won more tempos in it scores the difference. So 3 tempos to 1 scores 2 points, and an even split scores nothing. The first player to reach 11 points wins the bout.
If 30 plays go by and nobody has reached 11, the bout ends. The higher score wins. If the scores are equal, the player who won more tempos over the whole bout wins, and if those are equal too, the bout is a draw.
You need paper and a pencil to keep score. Also keep count of the actions taken Out of Measure, the number of plays, and each player’s tempos over the whole bout, for the limits on circling and on plays.
Designed by Jacob Zimmerman (1 more game) 2024 Published rules
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