3–7 12m Simple Trick-taking
Score the most points over the match. In each deal, bid how many tricks you’ll take, and then take exactly that many.
A standard 52-card pack without Jokers, for 3 to 7 players.
In each suit the Ace is high, then K, Q, J, and 10 down to 2. A trump beats every card of the other suits.
The dealer deals one card at a time, starting on their left, and turns up the next card. Its suit is trumps for the deal. The rest of the pack isn’t used.
The first hand is 10 cards with 3 to 5 players, 8 with 6, and 7 with 7. Each deal has one card fewer, down to 1. With Full the hands then grow back by one card a deal. Short starts at 5 cards at every table size.
| Players | First hand | Full | Down only | Short |
|---|---|---|---|---|
| 3 to 5 | 10 cards | 19 deals | 10 deals | 9 deals |
| 6 | 8 cards | 15 deals | 8 deals | 9 deals |
| 7 | 7 cards | 13 deals | 7 deals | 9 deals |
You score 1 point for each trick you take. Take exactly the number you bid and you score 10 more, so an exact bid of 0 is worth 10 and an exact bid of 3 is worth 13. Miss your bid and you score only your tricks.
After the last deal the highest total wins. Players tied for it share the win.
Use a standard pack without Jokers, and keep score on paper with a column for each player. Write each bid down as it’s made, so the dealer can see the total before bidding.
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